Millions more suspected of being sympathisers were slain by imperial agents. The Zhang brothers were killed, but their vision lived on, and pockets of Yellow Turban resistance persisted for 21 years after the movement began. The Han Dynasty paid a high price for victory however, and began crumbling from within. With provincial administrations and the economy in ribbons, unrest was rife and many turned to banditry. Ling himself died, with He Jin, brother of the Empress, stepping into the power vacuum.
The warlord Dong Zhuo intercepted them however, and installed the child-emperor as little more than his puppet. Thus began the oppressive reign of the tyrant, which led directly to the civil war characterising the Three Kingdoms period. While the Yellow Turban Rebellion would never rise again as it once had, hope and belief persisted, and this is where we figured we could interface the catalyst for the Three Kingdoms conflict with the period itself.
The Yellow Turban Rebellion Warlord Pack introduces three playable Yellow Turban factions to the beginning of the Three Kingdoms conflict, with each faction leader embodying one of the Three Taoist Virtues taught by the Zhang brothers themselves. Make no mistake — these factions are not established like the other dynastic warlords in the core game.
Nonetheless, your objective will be to reignite the rebellion and realise the Great Peace, that vision of a just and righteous rule across the whole of China. Each of the three playable warlords is strongly themed on one of the three Taoist virtues, and comes with his own skill trees, unique units, buildings, and the Yellow Turban specific tech tree, which is designed around Taoist enlightenment. He Yi represents the Domain of People. He is able to rally vast masses to the cause of the rebellion.
Each unit in the Yellow Turban roster has such a distinct background — lowly peasants, wise monks, learned scholars, strong manual labourers, opportunistic looters, daring vigilantes, and even former noblemen — and we extrapolated from there.
For example, waterfowl hunting from horseback was a thing during the era, so we created Horseback Huntsmen as a light skirmishing and harassment unit. History also tells us about palace guards sympathizing with the Yellow Turbans and slaying their own tyrannical masters. Such former guardsmen would still have their ornate weapons and armour and so use those in battle. The Yellow Turbans have access to three unique character classes: the Scholar, the Healer, and the Veteran.
Each of them is tied to a specific Taoist domain and virtue: the Scholar is associated with Heaven and the virtue of Humility, the Healer is associated with the People and the virtue of Compassion, and the Veteran is associated with the Land and the virtue of Frugality. The Healer was the most obvious class to include as the Zhang brothers, who founded the rebellion, were healers — we decided to give them a support role. Scholars are those who study scripture, and might be practitioners of martial arts as developing the physical arts was viewed as important as knowledge of esoteric matters.
Scholars are well versed in the use of dual weapons, and while only capable of wearing medium armour they are very skilled at dodging incoming blows. Many former soldiers and guards also joined the rebellion, and their officers would come to be the third Yellow Turban class: the Veteran.
Veterans are heavily armoured and skilled in the use of various pole weapons, including the devastating ball mace. All Yellow Turban characters have access to unique Yellow Turban exclusive skills and abilities.
There are three abilities and four skills available to each Yellow Turban class, and each character has access to all the abilities and skills of their main class as well as two skills from the remaining two classes. As they level up, they also gain access to one of four skills from the main game. The selection of available skills varies from character to character, and is based on their personal background.
Yellow Turban faction progression is based on gaining wisdom by researching reforms and unlocking skills on heroes. We really wanted to make the progression system reflect the struggle to achieve a state of Great Peace and reclaim the Mandate of Heaven — as well as finally being able to find a legitimate, virtuous, and rightful Emperor of China. Initially, regular factions despise you as you are nothing more than treasonous rebels to them.
However, as the Yellow Turban factions progress, the regular factions start changing their views and the Yellow Turbans begin to become more and more legitimate in their eyes. This unlocks new diplomatic options for the Yellow Turbans, allowing them to make peace and eventually trade and even vassalize regular factions. When designing the reforms, we took inspiration from the text of the Tao Te Ching and its teachings.
At the same time, the legend of the three books given to Zhang Jue — the Essential Art of Great Peace, through which humanity could supposedly be redeemed — is a key moment for the Yellow Turban rebellion, and it inspired the visual appearance of three scrolls: one for the Land, one for the People, and one for Heaven. Not only are completed reforms a major source of Enlightenment, but the reforms themselves are also locked behind faction rank.
Bao Xin was killed at the outset, and the Yellow Turbans gained some success in pillaging the region. The Three Kingdoms Wiki Explore. Main Page All Pages Community. Wiki Content. Explore Wikis Community Central.
Register Don't have an account? Yellow Turban Rebellion. Edit source History Talk 0.
0コメント