Can you use duel terminal cards




















However, only Level 5 and higher monsters can have the blue in their bar that allows them to perform super powerful attacks. Once the mini game is complete, your score is added to your bar. This bar is filled with a red, yellow, and sometimes blue bar, starting from the center and expanding out. You then determine how strong your attack is. A line will move back and forth across the bar, and pressing A will stop it. If it lands on red, you make a successful attack, yellow, a powerful attack, blue, a super powerful attack, and if you land in the unfilled portions, a miss.

This is repeated until you get 5 results, your red, yellow, and sometimes blue bar becoming thinner and the line becoming faster each time.

As for the actual "Duel", the results will be compared one at a time, with the monster with the best out of 5 being the victor. This process is repeated until a player wins 2 out of 3. Yellow and Red bars are swapped each attack attempt. Red and Yellow bars begin small and then expand. Red bar expands so you can never score less than "Pow". Once per round not attempt , if you happen to miss you get one redo.

Use only Ice Barrier monsters. You're not wrong! The player could also decline to play the game, allowing them to save time if they only wanted to get a card. The main gimmick of the Duel Terminal was the card reader. Cards you got from the Duel Terminal machine would have a special foiling that the card reader could detect.

The card reader could also recognize which specific card was on the reader, allowing players to use Duel Terminal cards from their collection and add them to their in-game deck. Each game was independent of your others; you couldn't scan multiple cards across different plays to make a complete deck, and once your game was finished, that was it.

The next game you played would be with a fresh deck, and it wouldn't include the cards you scanned previously. There was no save feature, no tracking, or anything like that.

It really was an arcade game in the classic sense. Each update to the arcade machine was performed locally with an update disc sent by Konami, in preparation for the newest Duel Terminal card set release. Yup, this thing was no one-hit wonder: Duel Terminal ran for seven sets total, spread across an official release period of two and a half years!

Refilling the card dispenser was the OTS's responsibility, and they could order Duel Terminal cards from Konami as needed. Of the two modes, I personally saw the Action Duel mode once ever. It was a collection of mini-games, each involving Duel Monsters in some fashion. I can't personally attest to how the mini-games were played; most people just didn't play them. Does that sound a bit familiar? But Duel Terminal had some unique features too, like the Destiny Draw mechanic, which let you as the player scan an additional card from your collection to replace your Normal Draw for the turn.

After defeating the "Steelswarm", the "Vylons" decided the most logical way to prevent any more wars was by eliminating the other tribes. As the other tribes were all threatened by this, they joined together and combined their powers to resist the judgement of the Vylons.

This new alliance finally triumphed, as they found the Vylons' weakness and used it against them. After the "Vylons" fled, the clans broke up their temporary truce. The " Lavals " have now become a massive power source to fuel the rituals of the " Gishki ". Then, the "Gishki" decided to take over the Mist Valley region in order to collect raw material for their projects, which began a large genocide against the " Gustos ".

Though there were a few "Gustos" left, they were saved by the justified " Gem-Knights ". While another fight had been brought again, a new evil appeared; it seemed that the " lswarm " virus had spread rapidly, infecting any and all it came in contact with. Seeing nothing but despair around them as their own allies attack one and another, they prayed for the assistance of the " Constellar ", a legend that has been passed down for generations.

Somewhere around the battle, the "Gishki" tried to revive the dragons of the " Ice Barriers " to fight off the infection, but then the leader of the "Gishki" was plagued by the "lswarm" and so far, the rest began to follow. Unable to control their movements, the "Gishki" managed to resurrect the leader of the "Steelswarms"; however, the "Gem-Knights", with their sense of justice, stood by with the "Constellar" knowing there was still hope left.

Using every amount of their powers, the "Gem-Knights" combine together into the light that would save the world. After being amazed by the fusion power of justice and unity of the "Gem-Knights", the "Constellar" awakened their true power transforming themselves in one being of a legendary dragon. With all this non-stop negative impact giving off, the winds of the Shrine of Mist Valley stirred even more, which unintentionally summoned " Sophia, Goddess of Rebirth ".

With the world threatened, " Constellar Sombre " and " Evilswarm Kerykeion " teamed up to defeat "Sophia". After this, "Sombre" and "Kerykeion" ascend to a higher state of being. For every two Duel Terminal sets released, a guidebook that also includes a promotional card was published. Seven Duel Terminal sets were released in the United States, in addition to two versions of the preview set.

Wiki Explore. Structure Deck R Starter Decks. Game terms. Summoning conditions Normal Summon Flip Summon. Flip Gemini Union Spirit Toon.

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